Da RulesWhile Runic Flux offers a wide variety of role-playing possibilities, it's still set in a world with certain limitations, and the story is a specific style of anime. Furthermore, the eras all have certain things in common, so time travel between them isn't quite as awkward as it would be in the real world. Read on to hear the rest, won't you? ^_^ The setting: Runic Flux is best described as light fantasy with scattered sci-fi elements. This means that we don't put much emphasis on explaining how or why things happen; what's more important is that they happen! Also, although magic is a more influential force than technology, religion and heavy meditation are not very common. The Blue Crescent generally does not have many regions which are completely isolated, and population centers aren't huge; it's a small world. In short, the tone is pretty light-hearted, so just remember that the emphasis is on the juxtaposition of many different fantasy and sci-fi elements, not an overdose on any one.The elements: Here are some things that I try to keep to a minimum or don't allow at all, in keeping with the style of Runic Flux.
Modern Guns: Runic Flux guns are clunky. The best way to define it would be practicality and accuracy limits. Any gun that can possibly kill in one shot either needs to be reloaded after EVERY shot, breaks easily, is excessively difficult to fire, or has horrible accuracy. The more powerful the gun, the more disadvantages.Creative Time Travel: I know you're all ready and rarin' to create your own character or era and zip through time. But getting a story ready for time travel isn't an easy thing! Here are some things to keep in mind. If you want to play a time travel adventurer:1. Don't make them too attached to their era. |