Character Creation


1. Think up a Character Idea
|
2. Assign Base Stats
by dividing up stat points (usually 27)
|
3. Assign Skills
by spending 18 Character Points (CP)
|
4. Choose Flaws/Scenarios
(Rules in progress)
|
5. Write a Profile

Actions


1. GM roughly describes Difficulty
(Whenever players ask)
|
2. A Player declares an Action
            /
3. Player rolls Skill Level in dice plus one "Wild Die"
and adds it to the Base Stat
OR \            
Player rolls 1 Wild Die
and adds it to the Base Stat

|
 V
4. Opposing force rolls to challenge action
OR
GM tells whether roll was high enough
for action to succeed



Things to Remember:   

* There are six Base Stats:
Agility, Strength, Perception, Knowledge,
Technical, and Vitality.

* A variety of Skills are listed in the book.
You can also make up your own.



Things to Remember:   

* Certain factors may give a character an
additional bonus or a penalty to their roll.

* See combat section for details on the Wild Die.